Biography

Award-winning Spanish composer recognized internationally for his work in cinematic, symphonic, and interactive music. His work focuses on symphonic composition, audiovisual scoring, and interactive sound design, blending classical craftsmanship with contemporary production techniques.

Born in Ontinyent, Spain, he began his musical training at an early age at the Conservatorio Profesional de Música de Ontinyent, where he studied trombone while developing a strong interest in musical writing and structural architecture. At the age of 18, he premiered his first work for wind band, marking the beginning of a creative path centered on formal clarity, expansive thematic development, and a narrative-driven approach rooted in both the Mediterranean band tradition and modern symphonic language.

He continued his academic formation in conducting and musical analysis at the Conservatorio Superior de Música de Galicia, strengthening his foundation in orchestration, structure, and symphonic thinking. He later specialized in composition at Centro Superior Progreso Musical in Madrid under the mentorship of Pere Molina, and in audiovisual composition at Yamaha Music School Valencia under the mentorship of David Antolín, refining his focus toward cinematic and interactive music. He is a member of ASCAP.

His catalogue includes works for wind band, stage, audiovisual media, and video games. His concert music is characterized by rich brass writing, detailed orchestration, strong dynamic contrasts, and formal structures that combine classical techniques with cinematic language. Narrative is a central element in his music, with each work shaped around a clear dramatic arc and carefully developed thematic evolution.

In the audiovisual and interactive field, he develops a hybrid orchestral sound that merges traditional symphonic writing with advanced digital production, synthesis, and sound design. His workflow integrates composition, orchestration, production, and sound design into a unified creative process, resulting in immersive sonic environments where acoustic instruments, high-end orchestral libraries, and electronic textures coexist with precision and artistic intent.

He also works in interactive audio implementation, using middleware such as FMOD and integrating adaptive music systems into engines like Unreal Engine. His technical expertise allows him to design dynamic audio experiences, including vertical layering, adaptive transitions, and gameplay-reactive sound behaviors, enhancing immersion and narrative impact in interactive media.

His artistic identity is defined by the convergence of tradition and innovation, symphonic depth and modern production, and a strong cinematic sensibility. His work seeks to create powerful, emotionally engaging sound worlds, combining structural rigor with expressive storytelling, and a particular focus on atmosphere, tension, and expansive lyricism.

Awards & Recognitions